WEAPONS





BLUNT * BOWS * LARGE SWORDS * SHORT SWORDS * POLEARMS AND SPIKED



BATTLE AXE +1

The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes.

STATISTICS:

Damage: 1D8 + 1
Damage type: slashing
Weight: 7
Speed Factor: 6
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief


BATTLE AXE +2

'Battleaxe of Mauletar'
During the Tethyr civil war, the Battleaxe of Mauletar was in the possession of the house of Ossyind. This noble family was betrayed while trying to flee the country, and Mauletar, lead guard and personal friend, took up the axe and sacrificed himself to buy enough time for his companions to flee. His battle cry was favored by the gods, and was echoed across the lands as a symbol of devoted friendship and loyalty. Thus, the magical axe was used to uphold these virtues, to be used against those who lacked honor and courage.

STATISTICS:

Damage: 1D8 +2
THACO: +2 bonus
Damage type: slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief


BALA'S AXE (TotSC)

Wizard Slayer:
Bala was a foul-tempered prince of a gully dwarf clan, which was enslaved by a cruel elven mage in Thesk. Though Bala managed to escape the more cowardly traits of his race he was even more filthy and obnoxious than the average gully dwarf. Sickened of his enslavement, Bala crept into the mage's lair and cracked the elf's skull open. Although rumor has it that it was the dwarf's stench that overcame the mage, it was, in fact, his enchanted axe that dispelled the elf's magical defenses. It is obvious from the poor workmanship that Bala himself crafted the axe. The mystery lies in where its power originates. After a lengthy career of mage-slaying, Bala died, never having revealed his secret to those who were willing to risk a lice infestation by approaching him. Some say that the axe was powered by Bala's intense hatred of wizards. The axe gives the owner the ability to dispel magic once a day.

STATISTICS:

Damage: 1D8
Damage type: slashing
Special: Miscast Magic affects victim on each successful hit
Miscast Magic: Any spell casting creature that is affected by this spell has its casting ability severely disabled. When the creature attempts to cast a spell it has an 80% chance of failure. Creatures can save vs spells to avoid the affect, but do so at -2.
Weight: 6
Speed Factor: 7
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief


THROWING AXE +2

This throwing axe has not only been finely balanced for use as a missile weapon but has also been the subject of significant magical enhancement. As a result, it is both more damaging and more accurate than any non-magical weapon of a similar style.

STATISTICS:
Damage: 1D6 + 3
THACO: +2
Damage type(melee): slashing
Damage type(thrown): missile (piercing)
Special: Returns to users hand once thrown
Weight: 3
Speed Factor: 2
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief


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BLUNT WEAPONS


MACE +1

The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. In this case, the head is pyrmidal and seems to glow with an inner blue light, as it sits atop a polished oak shaft.

STATISTICS:

Damage: 1D6 + 2
THACO: +1
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Blunt Weapons
Type: 1-handed
Not Usable By:
Druid
Mage
Thief


MACE +2

'Krotan's Skullcrusher'
Even the hordes have their heroes, and while they are vilified in civilized company, their deeds are sometimes impressive nonetheless. Krotan was an exceptionally intelligent orc, as far as orcs go, who commanded an ever-shifting legion of ogres, orcs, hobgoblins, and other assorted beasties during the Year of the Lost Lady, 1241DR. It was in this year that a group of orc bandits allegedly kidnapped and killed a Tethyrian noblewoman, and the response from authorities was a genocidal slaughter of orcs throughout the south in her memory. Krotan mounted a defense that ensured his people were not entirely destroyed; though they were displaced. Krotan himself fell near the end of the conflict, and his head was mounted outside the graveyard where the young lady was buried. As a point of interest, orc's called this time the "Year of Pushing Too Far."

STATISTICS:

Damage: 1D6 + 3
THACO: +2
Damage type: crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Blunt Weapons
Type: 1-handed
Not Usable By:
Druid
Mage
Thief


QUARTERSTAFF +1

The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. This one is particularly special as it has been imbued with magical properties.

STATISTICS:

Damage: 1D6 + 1
THACO: +1
Damage type: crushing
Weight: 4
Speed Factor: 3
Proficiency Type: Blunt Weapons
Type: 2-handed


STAFF OF STRIKING(TotSC)

Staffs of Striking are made by the Gold Elves of Drelagara on Evermeet. The staffs have a life of their own and jump to attack in their bearer 's hands. The elven craftsmen rarely sell them to other races but these powerful melee weapons do surface occasionally in Faerun. However, each attack made with the staff uses a charge, hence causing it to consume itself when no charges remain.

STATISTICS:

Damage: 1D6 + 9
THACO: +3 bonus
Damage type: crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Blunt Weapons


STAFF MACE +3 (TotSC)

This clerical weapon appears to be a normal wooden staff of the type used when trekking in the wilderness. It gives off a very faint aura of alteration magic. Upon identification of the command word, the staff takes on the attributes of a mace, which allow it to be wielded with one hand. This was designed for both priests and druids.

STATISTICS:

THACO: +2 bonus
Damage: 2D4 + 2
Weight: 4
Speed Factor: 2
Damage type: Bludgeon
Proficiency Type: Blunt Weapons
Type: 1-handed


STAFF SPEAR +2 (TotSC)

When this seemingly ordinary quarterstaff is examined magically, it has an aura of alteration. Upon command, a long sharp spear-blade will shoot forth from its upper end, making the staff into a spear. This weapon was designed mainly for priests and wizards although it is usable by anybody.

STATISTICS:

THACO: +2 bonus
Damage: 1D8 + 3
Weight: 4
Speed Factor: 4
Type: two handed
Proficiency Type: Staff
Damage type: Piercing


QUARTERSTAFF +3 (TotSC)

'Aule's Staff'
This finely crafted stave was among the spoils taken from the invaders of Durlag's Tower. It is very deadly in combat, and was apparently the property of a spellcaster that enjoyed standing on the frontlines. It appears to have a core of iron, yet it is comparable in weight to a normal weapon of its type. Part of the enchantment seems to come from the hide that strengthens the grip; leather no doubt made from a battle-ready creature of some sort. With the tastes and inclinations of the attackers of the Tower well documented, the hide could be almost anything...or anyone.

STATISTICS:

Damage: 1D6 + 3
THACO: +3
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Blunt Weapons
Type: 2-handed


WAR HAMMER +1

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.

STATISTICS:

Damage: 1D4 + 2
THACO: +1 bonus
Damage type: crushing
Weight: 6
Speed Factor: 3
Proficiency Type: Blunt Weapons
Type: 1-handed
Not Usable By:
Druid
Mage
Thief


WAR MAMMER +2

'Ashideena' Lady Ashideena was a remarkable strategist who honed her skills against the orc armies in the Year of the Black Horde. She met Dergat Wiltoon -the warrior that wielded this weapon- when he foiled an ambush led by the great orc Varstok, and soon after made him her Field Captain. After serving at each other's side for the entirety of the war they fell in love and eventually married. Historians report that Dergat named his warhammer after his bride to remind himself of the love he fought to protect. What Lady Ashideena thought of this is unknown.

STATISTICS:

Damage: 1D4 +3 (+1 electrical)
THACO: +2 bonus
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: Blunt Weapons
Type: 1-handed
Not Usable By:
Druid
Mage
Thief


WAR HAMMER +1, +4 vs. Giant Humanoids(TotSc)

The Knee-capper, or "The Capper", as it is affectionately known in dwarven circles, is rumored to have been forged by Clangeddin himself. He gave to a small clan of homeless dwarves that they might carve a place for themselves amongst the giants and ogres in their area. The hammer has been passed from hero to hero, occasionally finding its way into non-dwarven hands.

STATISTICS:

THACO: +1 bonus (+4)
Damage: 1D4 + 2 (+5)
Damage type: crushing
Weight: 8
Speed Factor: 2
Proficiency Type: Blunt Weapons
Type: 1-handed
Not Usable By:
Druid
Mage
Thief


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BOWS


COMPOSITE LONG BOW +1

Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow.

STATISTICS:

THACO: +2
Damage: +3
Weight: 9
Speed Factor: 6
Proficiency Type: Bow Weapons
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief
Bard


LONG BOW +1

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.

STATISTICS:

THACO: +2
Damage: +1
Weight: 3
Speed Factor: 6
Proficiency Type: Bow Weapons
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief


LONG BOW OF MARKSMANSHIP

'The Dead Shot'
Driven by years of rivalry, the Dukes of Spandeliyon and Delthuntle decided to organize a private contest that would proclaim the better archer between them. Both boasted the power of their magical bows, but that wasn't enough for Edwall Dest, Duke of Spandeliyon. He arranged for the theft of his opponent's bow, and on the day of the contest he couldn't help gloat in his advantage. The Duke of Delthuntle, known only as Raymond, demanded a demonstration of Edwall's skill on a scarecrow that he had placed. Edwall Dest drew his longbow and released the arrow with determination, not stopping to think how uncannily the target resembled himself. The missile split the large voodoo doll's head in twain, and at that moment Edwall's head did much the same.

STATISTICS:

THACO: +3
Damage: +2
Weight: 2
Speed Factor: 5
Proficiency Type: Bow Weapons
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief


SHORT BOW +1

Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 ' feet long on the average . As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the long bow.

STATISTICS:

THACO: +1
Damage: +1
Weight: 2
Speed Factor: 5
Proficiency Type: Bow Weapons
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage


EAGLE BOW

'Protector of the Dryads'
In order to protect their community from an encroaching orc logging encampment, the hero Hannable the White was given this magnificent bow by the dryads of Gulthmere Forest. A deadly confrontation followed when the loggers dared to try and cut down a great oak tree, nearly killing the dryad linked to it. With the help of powerful forest animal s Hannable slew entire bands of orcs before any more damage was inflicted upon the wood. The orcs were forced to abandon their plans, lest they suffer the continued wrath of Hannable and the forest. Needless to say, the hero who aided the grateful dryads lived happily . . . nay, VERY happily ever after!'

STATISTICS:

THAC0: +2
Damage: +2
Weight: 2
Speed Factor: 4
Proficiency Type: Bow Weapons
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage


HEAVY CROSSBOW +1

A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt).

STATISTICS:

Damage: +3 (missile)
THACO: +1 bonus
Weight: 12
Speed Factor: 9
Proficiency Type: Missile Weapon
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief


HEAVY CROSSBOW OF ACCURACY

'The Guide'
A favored siege weapon of King Shastir Longeve, crossbows of this type were designed for the systematic removal of defensive forces thought safe behind the battlements of castles. Scant few of these weapons survive to this day, mainly due to the eventual annihilation of the king's forces by a coalition of subjugated lands.

STATISTICS:

Damage: +2 (missile)
THACO: +5 bonus
Weight: 10
Speed Factor: 7
Proficiency Type: Missile Weapon
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief


LIGHT CROSSBOW +1

A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt).

STATISTICS:

Damage: +1 (missile)
THAC0: +1 bonus
Weight: 6
Speed Factor: 4
Proficiency Type: Missile Weapon
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief


LIGHT CROSSBOW OF SPEED

'The Army Scythe'
A short-lived outpost of humans in the Frozen Forest unearthed this weapon, and many others, from the ruins of an ancient settlement deep within that cold land. Never knowing the names of their extinct benefactors, the colonists used these "tools" to carve a large territory for themselves, though in the end it was for naught. Crushed by a superior number of Hobgoblins, these unfortunate souls have joined the ancients in their anonymity.

STATISTICS:

Damage: +1 (missile)
THACO: +1 bonus
Special: 1 extra attack per round
Weight: 5
Speed Factor: 3
Proficiency Type: Missile Weapon
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief


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LARGE SWORDS


BASTARD SWORD +1

Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches.

STATISTICS:

Damage: 2D4 + 1
THACO: +1 bonus
Damage type: slashing
Weight: 9
Speed Factor: 7
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief


BASTARD SWORD +1, +3 vs. Shapeshifters

'Kondar'
At a first glance, this sword appears much like any other. In the presence of any shapeshifting creature however, the blade becomes warm as its power stirs. Its namesake was the original owner of the weapon, and his tale, though mostly long forgotten, was wrought with treachery and deceit. Rumors persist that he paid a fearsome price for this blade, but with it he revealed the true identities of those that sought to betray him. Their names and crimes however, are long since lost to history.

STATISTICS:

Damage: 2D4 +1, +3 vs. Shape Shifters
THACO: +1 bonus
Damage type: slashing
Weight: 8
Speed Factor: 7
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief


LONG SWORD +1

These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting.

STATISTICS:

Damage: 1D8 +1
THACO: +1 bonus
Damage type: slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage


LONG SWORD +2

'Varscona'
Blades of this type were long used by Sharran priests during the sacrificial rites of "Feast of the Moon" ceremonies. Legends say that, when she passed on, the remains of this sword's wielder were mummified and the blade was placed within her chest as a symbol of power. In the first stage of a long forgotten ritual, she was to have been exhumed in a season, born again in some new form. Unfortunately, cult wars killed the few that knew of her existence; her tomb became a prison where she was forgotten, and there she developed a rage that bordered on insanity. Her grave was eventually found, but it was deserted and gave no indication of her whereabouts. Some venture to say that her anger was so concentrated, she became one with the very blade of her weapon. Regardless, after hundreds of years surrounded by constant hate, the sword harvested a power of its own. It is now exceedingly deadly in combat.

STATISTICS:

Damage: 1D8 +2
Special: +1 Cold damage
THACO: +2 bonus
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage


LONG SWORD +1, FLAMETONGUE(TotSC)

'The Burning Earth'
There was a time before Neverwinter was warm and before the great Anauroch was dry...or so it is said. Few relics remain to prove such an age existed, and fewer still have an identifiable purpose. "The Burning Earth" seems straightforward enough -it burns a victim with magical fire, and a cryptic rune seems to suggest that the power comes from the ground itself- but whomever constructed it remains a mystery. It looks a perfectly serviceable weapon, but something in the balance or grip is...wrong. It strains the forearm a touch, and does not fit the hand just right. It doesn't seem to hurt a warrior's performance, aside from the nagging doubt that the blade was not made for him...or any other humanoid.

STATISTICS:

Damage: 1D8 +1
THACO: +1 bonus
Special:
+2 vs. Regenerating Creatures
+3 vs. Cold-Using Creatures
+4 vs. Undead
Damage type: slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage


SCIMITAR +1

The long, curved, single edged blade is characteristic of both the sabre and the scimitar, even though their origins lie in different part of Faerun. Where as the sabre was intented mainly for horsemen, mainly due to its versatility, the scimitar has a heavier oriental influence. The "shamshir", as it was originally called, is larger, has a greater curve to it, and is tapered to an elongated, sharp point. The effect of this is that it is slightly slower but tends to be more effective and deadly in combat. This particular weapon has been enhance d magically to compliment the skill of the wielder.

STATISTICS:

THACO: +1 bonus
Damage: 1D8 +1
Damage type: slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Cleric
Mage
Thief


SCIMITAR +2(TotSC)

'Rhashad's Talon'
This blade has traveled far since its forging on the shores of the Shining Sea, though documentation of its passage is sketchy because of the mundane nature of the item. Such weapons are considered commonplace among the rich elite of the far south, and are of little consequence to historians of the area. This attitude is incomprehensible to a citizen of the Sword Coast, where people routinely die for items of equal or lesser enchantment. This particular blade may have belonged to a wealthy Vizar, or perhaps his attendant.

STATISTICS:

THACO: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Cleric
Mage
Thief


SCIMITAR +3

This is the magical scimitar +3, Frostbrand. It is one of Drizzt's personal weapons.

STATISTICS:

Damage: 1D8 + 3
THACO: +3 bonus
Damage type: Slashing
Weight: 4
Proficiency type: Large Swords
Speed Factor: 2
Type: 1-handed
Not usable by:
Mage
Cleric


SCIMITAR +5 DEFENDER

This is the magical scimitar +5 Defender that bears the name "Twinkle." It is one of the personal weapons of Drizzt. Due to its magical nature, only those pure of heart can use it.

STATISTICS:

Damage: 1D8 + 3
THACO: +3 bonus
Special: +2 Armor Class bonus
Damage type: Slashing
Weight: 4
Proficiency type: Large Sword
Speed Factor: 2
Type: 1-handed
Not usable by:
Evil or Neutral Alignment
Mage
Cleric


SWORD OF BALDURAN

This ornate, but poorly balanced, weapon was found within the wreck of Balduran's ship. Gold weapons are not known to be useful in combat, but legends say that only weapons forged of gold can harm such dread creatures as the Loup Garou.

STATISTICS:

Damage: 2D4 ( +4 vs. Lycanthropes)
THACO: +4 vs. Lycanthropes
Damage type: slashing
Weight: 12
Speed Factor: 7
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief


SPIDER'S BANE

Spider's Bane was originally forged by the dwarves of the Orothiar tribe in Cloakwood. They created the blade to help foster good will between them and the Grand Dukes of Baldur's Gate. Wielded by the Grand Dukes for about a century, the sword was eventually lost, ironically in a fight against ettercaps and spiders. Who wields the blade is now unknown, but its recovery would aid greatly in fighting the current spider infestation that plagues the Cloakwood.

STATISTICS:

Damage: 1D10 +2
THACO: +2 bonus
Special: Free Action (while equipped) - protects the wielder from any magics that effect movement such as hold and web.
Damage Type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Large Sword
Type: 2-handed
Not usable by:
Druid
Cleric
Mage
Thief


THE VAMPIRE'S REVENGE

It would seem that the very speculation of this weapon's existence has conspired to pull it from the realm of fantasy and into the everyday, though, as with all things that come from dreams, it is not as it truly seems. The blade is indeed vampiric, as the name would suggest; though not in the manner the finder might have hoped. It is rumored that the blade, instead of performing as one might think a vampiric blade would, was actually constructed by vampires as a trap for those that could eventually oppose them. These incredibly clever fiends have apparently fashioned numerous versions of these unfortunate blades over time, and they are the bane of all right-thinking adventurers. Each swing actually inflicts damage upon the wielder, as his life energies are drained in order to heal his intended victim. Were this not enough, the weapon is cursed so as to prevent it's removal, and the user is smitten with a wasting of the mind, that he might not even think of trying to rid himself of it. This may be among the few magical treasures that are simply not worth the trouble of seeking, and one might better spend ones time having a lovely beverage, rather than gallivanting about the wilderness with a pack full of rubbish chasing phantoms.

STATISTICS:

Damage: 1D8 +1
THACO: +1 bonus
Special: Inflicts damage upon the weilder and heals the target.
Special: Affects intelligence in a negative manner...I think...duhhhhhh
Damage type: slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
The Lucky Ones
Druid
Cleric
Mage


TWO HANDED SWORD +1

The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.

STATISTICS:

Damage: 1D10 +1
THACO: +1 bonus
Damage type: slashing
Weight: 12
Speed Factor: 9
Proficiency Type: Large Sword
Type: 2-handed
Not Usable By:
Cleric
Mage
Thief


TWO HANDED SWORD +3 (TotSC)

'The World's Edge'
This is a legendary weapon of heroic proportions, especially among the far-northern tribes of barbarians. Champion after champion has wielded this blade against countless enemies, and the blood it has spilled could fill a small sea. History will not admit that such a blade could be forged and each consecutive owner seems to tie its origin to whatever creation myth they believe. The most grandiose of these tales is that of a great chieftain who sailed to the cliffs that supposedly bordered the world. There he reached into the void, and his will shaped the blade from nothing. Whatever the truth, in the right hands this sword is a fearsome thing.

STATISTICS:

Damage: 1D10 +3
THACO: +3 bonus
Damage Type: slashing
Weight: 9
Speed Factor: 7
Proficiency Type: Large Sword
Type: 2-handed
Not usable by:
Druid
Cleric
Mage
Thief


TWO HANDED SWORD +3, Cursed Berserking

This is a cursed sword which performs perfectly under every test, save the heat of battle. Upon entering combat, the wielder will immediately go berserk, killing everything within reach until either calming down or falling unconcious. A very powerful sword, but one must decide whether or not it is worth the risk. Even once the battle-fury has ended, this sword can only be removed via an exorcism using a remove curse spell.

STATISTICS:

Damage: 1D10 +3
THACO: +3 bonus
Damage type: slashing
Special:
Causes the wielder to go berserk
Can only be removed with a 'remove curse' spell
Weight: 15
Speed Factor: 10
Proficiency Type: Large Sword
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief


To The Top



SMALL SWORDS


SHORT SWORD +1

The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting.

STATISTICS:

Damage: 1D6 +1
THACO: +1 bonus
Damage type: piercing
Speed Factor: 2
Weight: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage


SHORT SWORD +2

'The Whistling Sword'
Amidst the plains of the Eastern Shaar there lived a small human blacksmith, whose nearly dwarven height did not do his soul justice. Though a skilled weaponsmith, his true gift was his ability to whistle a heartfelt song that could cause a grown man to cry like a newborn. Only a reclusive mage shared and enjoyed time with the diminutive man, however, as others could only see his small size as a source of amusement. Deaf to the smith's song because of their own prejudices, their ridicule slowly grew into cruel torment which eventually persuaded the light-hearted man to leave his home forever. Before he left he forged this weapon as a gift for his one friend, who also enchanted it during the making. Thus the blade sweetly whistles to its wielder when unsheathed. It was not long after that the mage also deserted the small town in disgust, taking the sword with him on his journeys.

STATISTICS:

Damage: 1D6 +2
THACO: +2 bonus
Damage type: piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage


SHORT SWORD OF BACKSTABBING

'The Shadow's Blade'
The Shadow's Blade was created to be the perfect assassin's tool. It is highly sought after by any who settle differences with a blade, and many that possess it do not do so for long.

STATISTICS:

Damage: 1D6 +3
THACO: +3 bonus
Damage type piercing
Weight: 3
Speed Factor: 0
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage


DAGGER +1

The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger.

STATISTICS:

Damage: 1D4 + 1
THACO: +1 bonus
Damage type: piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By:
Cleric


DAGGER +2

'Heart of the Golem'
There are no records of this weapon's creator; nevertheless, its existence can be traced back among thieves and murderers to before Dalereckoning. Its blackened blade was apparently forged from the arcane metals of an iron golem, giving the weapon an appearance as dark as its history.

STATISTICS:

Damage: 1D4 + 2
THACO: +2 bonus
Weight: 1
Speed Factor: 0
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By:
Cleric


DAGGER +2, LONGTOOTH

'Grave Binder'
Discovered relatively recently by adventurers in the south, the abilities of this weapon went unknown for several years. Magical tomes eventually revealed its extensive history as an assassin's tool, and it was dubbed the Grave Binder. It was stolen soon after.

STATISTICS:

Damage: 1D6 +2
THACO: +2 bonus
Damage type: Piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By:
Cleric


SILVER DAGGER, WEREBANE (TotSC)

This +1 dagger acts as a +4 dagger vs. lycanthropes. Dynala Goldenhand, an elven ranger who wished to rid her homeland of its were-jackal problem, forged the dagger. She was killed by a tribe of orcs in the Greypeak Mountains as she tracked the jackalwere leader.

STATISTICS:

Damage: 1D4+1 (+4 vs. Lycanthropes)
THACO: +1 bonus (+4 vs. Lycanthropes)
Damage type: piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By:
Cleric


DAGGER OF VENOM

The dagger of venom is a potent blade favored by assassins all across the Realms. This particular dagger of venom was created for use by the Shadow Thieves of Amn. Everytime it hits an opponent it secretes a venom into the blood stream of the creature. The venom works quickly and efficiently.

STATISTICS:

Damage: 1D4 + 2
THACO: +2 bonus
Poison Damage: 6 points per round
Up to a total of 15 damage
Weight: 2
Speed Factor: 0
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By:
Cleric


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