
ROBES and CLOAKS, etc.

ROBE OF COLD RESISTANCE
Mage Robes of Cold Resistance are a common sight in the Sword Coast
region, especially as one travels north towards Neverwinter and the
Icewind Dales. Many young mages receive it as a gift from their
instructors upon successfully completing their first five years of
study. As with other such robes, they can only be worn by those of the
wizardly profession.
STATISTICS:
Cold Resistance: +20% bonus
Weight: 3
Only usable by: Mage (single, dual, & multi-class)
ROBE OF ELECTRICAL RESISTANCE
While seen with less frequency than some other Mage Robes, those of
Electrical Resistance can hardly be considered a rarity. Some are worn
by paranoiacs seeking protection from a ragged mountain storm but many
more are worn by mages seeking to protect themselves from the
intrigues of others of their kind. As with all such robes, a Mage Robe
of Electrical Resistance can only be worn by those of the wizardly
profession.
STATISTICS:
Electricity Resistance: +20% bonus
Weight: 3
Only usable by:
Mage (single, dual, & multi-class)
ROBE OF FIRE RESISTANCE
Due to the extremely volatile nature of most magics, Mage Robes of
Fire Resistance are not uncommon among young acolytes and their
wizardly tutors. As with other such robes, they can not be worn except
by mages.
STATISTICS:
Fire Resistance: +20% bonus
Weight: 3
Only usable by:
Mage (single, dual, & multi-class)
KNAVES ROBE
A favorite among thief-mages, the Knave's Robe has been enchanted to
shield its wearer from the blades and poisons of any darkened alley.
As with others of its type, however, its use is restricted to students
of the arcane.
STATISTICS:
Armor Class: +1 vs. slashing weapons
Save vs. death: +1 bonus
Weight: 4
Only usable by:
Mage (single, dual, & multi-class)
ROBE OF THE GOOD ARCHMAGI
This powerful Mage Robe offers protection from all forms of physical
attack while at the same time increasing one's magical resistance and
saving throws. Due to the nature of its enchantment, it can only be
worn by mages of good alignment.
STATISTICS:
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1 bonus
Weight: 6
Only usable by:
Mage (single, dual, & multi-class) and
Good-aligned characters
ROBE OF THE NEUTRAL ARCHMAGI
This powerful Mage Robe offers protection from all forms of physical
attack while at the same time increasing one's magical resistance and
saving throws. Due to the nature of its enchantment, it can only be
worn by mages of neutral alignment.
STATISTICS:
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1 bonus
Weight: 6
Only usable by: Mage (single, dual, & multi-class) and neutral aligned characters
ROBE OF THE EVIL ARCHMAGI
This powerful Mage Robe offers protection from all forms of physical
attack while at the same time increasing one's magical resistance and
saving throws. Due to the nature of its enchantment, it can only be
worn by mages of evil alignment.
STATISTICS:
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1 bonus
Weight: 6
Only usable by:
Mage (single, dual, & multi-class) and Evil-aligned characters
TRAVELERS ROBE
This Mage Robe has been perfected for use by any rambling, itinerant
mage that travels from town to town. Its enchantments provide
protection from the bandit's arrow and from the jealous thief-mage
that lies in ambush with his Stinking Cloud. As with other robes of
its kind, the Traveller's Robe can only be worn by mages.
STATISTICS:
Armor Class: +1 bonus vs. missile weapons
Saving Throw: +1 bonus vs. breath
Weight: 4
Only usable by: Mages
ADVENTURERS ROBE
This robe has been specially enchanted to meet the eclectic needs of
the adventuring mage. Aside from protecting the wearer from various
forms of crushing damage, it also provides protection from the
basilisk's petrifying gaze and polymorphing powers of rival mages.
As with other such robes, the Adventurer's Robe can only be worn by
those engaged in the wizardly profession.
STATISTICS:
Armor Class: +1 bonus vs. crushing weapons
Saving Throw: +1 bonus vs. petrification/polymorph
Weight: 4
Only usable by:
Mage
ALGERNON'S CLOAK
Algernon's cloak is imbued with magical properties such that the
wearer will seem to shine with an inner glow.
STATISTICS:
Charisma: +2 bonus
Special: Charm person or animal
Weight: 3
CLOAK OF BALDURAN
This cloak was reputedly worn by Balduran, the founder of Baldur's Gate.
Though it was never used in combat, it provides protection worthy of
any great leader.
STATISTICS:
Armor Class: +1 bonus
Saving Throws: +1 bonus
Magic Resistance: 25%
CLOAK OF DISPLACEMENT(TotSC)
The Cloak of Displacement is a magical item that causes subtle shifts
in the image of its wearer. It has the power to actually shift an
individual's image by as much as six inches in any direction from their
actual location. Aside from being an effective defense in combat
situations, it has also been the cause of serious eyestrain amongst
fellow party members.
STATISTICS:
Armor Class: +4 vs. missle weapons
Saving Throws (death, breath, wand): +2 bonus
CLOAK OF NON DETECTION
'Whispers of Silence'
Reportedly created for a lineage of the greatest burglars ever to walk
the night, this cloak was apparently a success. No record exists of
previous owners.
STATISTICS:
Special: Non-detectable by magical means such as detect invisibility
and scrying.
Weight: 3
CLOAK OF PROTECTION +1
This simple cloak has been imbued with some small magical properties
to help protect its wearer. It does so by affecting both saving throws
and armor class. It is ideal for mages and others who cannot wear
bulkier or more restrictive types of armor.
STATISTICS:
Armor Class: +1 bonus
Saving Throw: +1 bonus
Weight: 3
CLOAK OF PROTECTION +2
'The Spirit's Shield'
This cloak is said to focus the energies of one's spirit into a force
that protects him or her. Rumors of a vampire enslaved in the magical
item are ever-present, but they are impossible to prove without
destroying the cloak.
STATISTICS:
Armor Class: +2 bonus
Saving Throw: +2 bonus
Weight: 3
CLOAK OF THE SHIELD(TotSC)
This cloak projects a sphere of energy that protects the wearer from
missile weapons. It also slows melee weapons somewhat.
STATISTICS:
Special: +5 Armor bonus vs. missle weapons
Special: +1 Armor bonus vs. all other weapons
Duration: 1 turn
Number of Charges: Unknown
Weight: 4
CLOAK OF THE WOLF
'Relair's Mistake'
A great amount of irony surrounds the creation of this magical cloak.
Relair was a mage who overestimated the amount of control he had over
magic, and in the course of creating this garment he apparently
inflicted lycanthropy upon himself. The wearer can change form
whenever he wishes. Relair was not so lucky.
STATISTICS:
Special: Polymorph into wolf at will
Weight: 3
NYMPH CLOAK
The fabled Nymph Cloak is renowned for its ability to increase the
Charisma of even the most surly dwarf. A Cormyrean noble hoping to
make her politically convenient marriage more palatable apparently
went to great expense to obtain one for herself and another for her
husband.
STATISTICS:
Charisma: +2 bonus
Weight: 3
Limited charges
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BOOTS
BOOTS OF AVOIDANCE
'Senses of the Cat'
The magic of these boots was specifically designed to detect incoming
missiles and aid the wearer in avoiding them. They were originally
commissioned by the instructor of an archery academy, who had tired of
suffering "accidents" at the hands of his inexperienced students.
STATISTICS:
Armor Class bonus: +5 vs. missile weapons
Weight: 4
BOOTS OF GROUNDING
'Talos' Gift'
Untold years ago, the Fortress of the Starspire Peninsula was placed
under the direct torment of Talos when a favored Stormherald was
murdered there. Talos promised the destruction of the city by
earthquakes, its isolation by tidal waves, and the death of its
citizens by storms. One pair of these boots was bestowed to ensure
that none but a single man would survive to tell the story of his
wrath. Later, travelers seeking fortune in the ruined city came upon
an aged man, maddened by the continuous destruction around him; the
boots he wore would carry to many a distant land the legend of a city
consumed by a god's rage.
STATISTICS:
Electricity resistance: +50%
Weight: 4
BOOTS OF SPEED
'The Paws of the Cheetah'
These enchanted boots were once the property of a deadly assassin fond
of chasing down his prey. He moved with such speed that his targets
often didn't have the opportunity to respond, even on horseback.
Over time the assassin's fame spread, and though his name was never
known, all knew to fear the words last heard by his victims: "you can
hide, but you cannot run!"
BOOTS OF STEALTH
'Worn Whispers'
In ages past, a king named Rhigaerd was renowned for the spies he kept.
So skillfull were they, that no nook or cranny escaped their eyes
and maps were held for entire castles and towns. Eventually betrayed
from within, the tools of their trade were taken and dispersed,
ensuring that none could amass such a band again.
STATISTICS:
Stealth bonus: +35%
Weight: 4
Not usable by:
Fighter
Cleric
Mage
Druid
BOOTS OF THE NORTH
'The Frost's Embrace'
Stranded by his company for a sack of gold, Daviol the Frozen was left
for dead in the midst of the Great Glacier. His dying curse echoed
across the barren wastelands to the ear of Auril, Goddess of Winter.
She smiled upon him, and his bare body was protected and preserved by
his newly enchanted boots of the north. With them he crossed the ice
land in pursuit of his would be murderers. Driven by rage, Daviol
took his revenge upon his previous friends as they warmed themselves
in a tavern of the closest city. After his thirst for blood was
quenched, he continued to travel the frozen land, never to be seen
again.
STATISTICS:
Cold resistance: +50%
Weight: 4
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BRACERS
BRACERS OF ARCHERY
'The Dale's Protector'
During a dangerous meeting with a rival ruler, the King of the Great
Dale requested the protection of his best archers in addition to his
usual guard. The archers, each equipped with an enchanted bow and
bracers, hid within range of the gathering. As predicted, enemy troops
attempted to seize the King and force their will over his rule, but
none had anticipated the amazing accuracy and lethality of the hidden
archers. The King was able to escape unharmed; in fact, none of the
ambush members even lived to approach him.
STATISTICS:
THACO: +2 (missle weapons only)
Weight: 2
Not usable by:
Druid
Mage
Cleric
BRACERS OF BINDING
The bracers appear to be Bracers of Specialization but when donned,
bind the wearers wrists together, making it quite difficult to wield a
weapon or cast a spell. These bracers are sometimes offered as rewards
for services rendered by the Drow. The recipient, believing them to
be very powerful, will often don them before examining them. At this
point, the drow find it amusing to conjure a hook horror.
STATISTICS:
Special: Casting failure 75%
THACO: +5 penalty
Damage: -5 penalty
GAUNTLETS OF DEXTERITY
'The Brawling Hands'
This pair of gauntlets was likely developed in Kara-Tur to aid masters
of the martial arts. Legends speak of such masters from the Far East
bringing these items with them on their journeys, though details
remain sketchy.
STATISTICS:
Dexterity: set to 18
Weight: 2
GAUNTLETS OF FUMBLING
'Elander's Gloves of Misplacement'
With mischief in mind, the impetuous Elander set out to craft these
cursed gauntlets to best a rival. It turns out his malice got the best
of him, when he mistook these gloves for another pair.
STATISTICS:
THACO: -10 penalty
Dexterity: -2 penalty
Weight: 2
Special: Can only be removed by a 'remove curse' spell
GAUNTLETS OF OGRE POWER
'Hands of Takkok'
The Hands of Takkok are exactly that; his very hands. He lost them
when he attacked a strange man crossing the Spine of the World.
The mysterious man turned out to be a mage of incredible power,
and he used Takkok's hands to create this pair of ogre skin gauntlets.
STATISTICS:
Strength: set to 18/00
Weight: 2
Not usable by:
Thief
GAUNTLETS OF WEAPON EXPERTISE
'Legacy of the Masters'
Highly sought after among novice warriors, these items were once the
property of the royal family of Threskel. Imparting a portion of the
prince's legendary skill, these gauntlets grant the bearer mastery over
all forms of melee weapons. The majority of their many previous
owners seem to have come to bloody ends though; the gloves grant the
ability of experience, but not the wisdom.
STATISTICS:
THACO: +1 bonus
Damage: +2 bonus
Weight: 1
GAUNTLETS OF WEAPON SKILL
'Xarrnous' Second Sword Arm'
Perhaps the most well known owner of these gauntlets was a mercenary,
named Xarrnous. He specialized in smuggling, and frequently loaned
these gauntlets to clients if they were to travel with him. In his
eyes, an extra sword arm was always handy.
STATISTICS:
THACO: +1 bonus
Weight: 2
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